During the Game Jam, I made it a point to have check-ins approximately every 2/3 hours to see where everyone was at. I didn't know anyone in my team, so I assumed that if someone was stuck, they wouldn't spontaneously ask me for help or suggest modifying the ideas I had proposed. Additionally, I was unfamiliar with the extent of each person's skills, so before each new objective, I made sure that at least one person could confirm they knew how to proceed or at least where to start.
By Sunday, we were able to polish our game until the very last second. We then proceeded to the live presentation on YouTube and in front of the Game Jam audience (you can find the video just below, in french, I'm the man with a white luffy sweat). Out of the two available awards, our game received the Jury Prize. For a first Game Jam, I was really proud of myself and of what my team had proposed. Moreover, what particularly pleased us was that the same jury (some of the organizers of the Game Jam) had doubts about our ability to complete our game project that we pitched to them (not in a bad way, of course, they just wanted to ensure that we didn't dive into an unfeasible project for us). So, we were able to demonstrate our capabilities and that the confidence we had in our project paid off.
You can find the game at the link right below :